Armor (4) | |
1 Bashing Shield Bashing Shield |
|
3 Emergency Barricade Emergency Barricade |
|
Utility (2) | |
2 Enhanced Power Cell Enhanced Power Cell |
|
Weapon (8) | |
3 Fusion Borer Fusion Borer |
|
3 Grenade Launcher Grenade Launcher |
|
1
Indestructible Sword
Indestructible Sword
1![]() |
|
1 Energon Slingshot Energon Slingshot |
|
Weapon Armor (2) | |
2 Crystal of Power Crystal of Power |
|
1
Bashing Shield
Bashing Shield
Upgrade
|
|
1
Enhanced Power Cell
Enhanced Power Cell
Upgrade
|
|
1
Escape Route
Escape Route
Action
|
|
1
Incoming Transmission
Incoming Transmiss...
Action
|
|
3
Rock Toss
Rock Toss
Action
|
|
3
Trithyllium Shield
Trithyllium Shield
Upgrade
|
|
There are only a few battle cards that let you Plan before attacking, all of which are in this deck. These cards let you take the guesswork out of Beachcomber's draw ability by putting a card you know before flipping him. Used with Secret Dealings or Incoming Transmission, you effectively get a 3-card draw.
Character Types
Stars | 27![]() |
Team Health | 39![]() |
Main Deck | 40 | Sideboard | 10 |
Card Total | 50 |