Armor (4) | |
3 Improvised Shield Improvised Shield |
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1 Increased Durability Increased Durability |
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Utility (4) | |
2 Enhanced Power Cell Enhanced Power Cell |
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1 Escape Capsule Escape Capsule |
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1 Pocket Processor Pocket Processor |
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Weapon (11) | |
2 Mounted Missiles Mounted Missiles 1 |
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3 Fusion Borer Fusion Borer |
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3 RR Disruptor Blade RR Disruptor Blade |
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3 Industrial-Grade Phase Charge Industrial-Grade Phase Charge |
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Weapon Armor (2) | |
2 Crystal of Power Crystal of Power |
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Video about the decklist for reference: https://youtu.be/Y-Z0EPqlzGk
I've been playing around with [[Sergeant Soundblaster Weapons Arms Dealer]] since wave 4 trying to make him work in different ways. With all of the black weapons available now that Wave 5 is out, as well as the new 5 star bots and titanmasters, I've found a very fun decklist to enjoy with friends. It's an aggro build as expected, the magic touch with Soundblaster being that if you play [[Industrial-Grade Phase Charge]] on him, you can attack scrapping the card to get +3 attack and then using his bot mode ability to pull it back to swing with +3, meaning that Soundblaster effectively has 11 attack before flips. That is a wild attack before accounting for additional upgrades like [[Mounted Missiles]]or [[Escape Capsule]] and flips. And with Soundblaster's abilities you'll be getting the Phase Charge on him sooner than you'd expect for just a black pip card. To help get your Phase Chages in hand faster we have [[Wedge Formation]], [[Pocket Processor]], and [[Mission Briefing]]. With the way your team lineup sits, there may be turns where you end up getting draw 3 our of Mission briefing. In case you don't get the Phase Charge play, we have plenty of other black weapons that are +3's to still have you swinging 9 most turns and being able to be passed on to Soundblaster's buddies if needed, although I tend to save flips for Horri-bull!
Speaking of the rest of the team, let's discuss our supporting patners. [[Horri-Bull Ground Trooper]] Is a Titanmaster, allowing you to play a little wider than you would be otherwise, and of course givine you great synergy to clean up kills via direct damage cards like [[Camien Crash]] and [[Magnetic Dysfunction Ray]] combined with all of the Black pips available to make sure that whatever Soundblaster hits will be very dead. In addition to that, if you can get one of your 2 secret actions down along with Spymaster's Ruse you can enjoy a nice bold 1 via Nightracer, although that's not the goal of the decklits, just a bonus.
Speaking of Secret Actions, through testing the list has found that you want to run atleast one [[Counterespionage]] in main, maybe even 2. There are important turns when the right SA can ruin your day. And being able to nullify it is a beautiful thing. Are you getting a big swing with Soundblaster? Make sure Hold the Line or Sabotage Armaments isn't there to ruin your day. Going to a pierce heavy swing on a support character? Call out [[Stable Cover]]. You can also call out [[End Hostilities]] If you want but in my personal play I haven't really gotten that much bang for buck with it.
But that's the list, pretty straightforward fun aggro build that I love shows off Soundblaster's ability to play with the attack trigger effects, hope you enjoy!
Character Types
Stars | 27 | Team Health | 40 |
Main Deck | 40 | Sideboard | 0 |
Card Total | 40 |