Upgrade - Weapon
The upgraded character has +1 for each Upgrade on it.
Action
One of your characters gets an extra Weapon slot until end of turn.
If that character is a Mercenary You may play a Weapon from your scrap pile onto it.
Action
Play this only if you had a Mercenary on your starting team.
Repair 3 damage from one of your Autobots.
Upgrade - Armor
When the upgraded character defends and you flip battle icons of at least 4 different colors That character can't take more than 4 attack damage this battle.
Action
Play this only if you had a Mercenary on your starting team.
One of your Decepticons gets +3 and Pierce 3 until end of turn.
Action
Choose one of your characters. It gets +2 until end of turn.
When the chosen character does 4 or more attack damage to an enemy this turn without KO'ing it Use of the chosen character's Bounty abilities.
Upgrade - Weapon
When this is scrapped from a character Return this to your hand.
Upgrade - Armor
If the upgraded character would take damage Instead it takes half that damage rounded down, and you scrap this card.
Upgrade - Weapon
Can't be put on Decepticons.
Bold 2
Upgrade - Armor
Can't be put on Autobots.
Tough 2
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