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Sky shadow

Pofoman (8)

Sky shadow

Pofoman (8)


A quick mockup of what I would think a dual plane/tank deck would work with the new Sky Shadow that was revealed today. Subject to change when I think more on the deck.

Since the Head of Ominus comes in from out of the game using the strategem [[Sky Shadow Sync]] it doesn't need to be considered part of the main deck star limit.

Edit 2/28/20: Removed the 2 [[Crushing Treads]] and put in 2 [[Energy Pack]]. I've tested out many games with crushing treads and I have not found many good uses out of it. On paper the card is good, It gives an insane amount of pierce for tanks since they have a minimum of 2 defense usually. But, I found limiting it to a utility slot makes it too slow to use effectively. I will be putting in the 2 [[Energy Pack]] in order to balance out the orange pips in the deck and get some extra health on these bad boys.

Next, I removed the 2 [[Hull Down]]. After a bit of math, there just isn't enough blue pips to make the tough 4 worth it enough. Might change later with more theorycrafting. I will be adding 2 [[Belligerence]] in the mean time.

Edit: 11/13/20: I finally got around to testing the game after a long time away and there are quite a few changes to be made to this deck to make it more reliable.

First. [[Peace through Tyranny]] was banned on Vector Sigma so I removed all three for 3x [[Energy Transfer]].  The [[Energy Transfer]] ended up working out very well with keeping the other bots healthy and working while getting out the full [[Sky Shadow Elite Warrior]] faster. It really is unfortunate that Vector Sigma banned [[Peace through Tyranny]] as that card ended up working beautifully with Sky Shadow by bringing out the combiner instantly without any damage counters.

Second. [[Energy Pack]] required too high of a cost in order to use and I didn't feel a need for extra health on [[Sky Shadow Elite Warrior]].

Third. I moved [[Belligerence]] to the sideboard. Way too situational to be useful as a maindeck component. Great against blue pip decks, bad against all else.

I took these out and put in 3x [[Ramming Speed]]s which give back the extra orange pips that I lost on the [[Energy Pack]]s and the [[Belligerence]]s. 

Fourth. [[Wedge Formation]]. I did not realize how little this card did for the deck as there weren't enough tags on the characters to get all the benefits out of the card. I also got rid of [[Reprocess]] since theres not enough times where I can get its effect off. Replaced with 3x[[Supercharge]].

Deck Stats

Character Types

Battle Patrol, Melee, Plane, Ranged, Tank
Stars 25⭐ Team Health 30❤
Main Deck 40 Sideboard 3
Card Total 43