|Captain Impactor - Special Ops Wrecker Captain Impactor - Special Ops Wrecker||7|
|Private Powertrain - Off-Road Patrol Patrol Leader Private Powertrain - Off-Road Patrol Patrol Leader||5|
|Private Tote - Special Ops Infiltration Private Tote - Special Ops Infiltration||4|
|Private Highjump - Off-Road Patrol Infiltration Private Highjump - Off-Road Patrol Infiltration||4|
|Nightracer - Gunner Nightracer - Gunner||5|
|3 Force Field Force Field||
|3 Improvised Shield Improvised Shield||
|3 Matrix of Leadership Matrix of Leadership||
|3 Kinetic Intensifier Whip Kinetic Intensifier Whip||
|3 Grenade Launcher Grenade Launcher||
|3 Power Punch Power Punch||
|2 Flamethrower Flamethrower||
Take the Impactor/Off Road Patrol deck, optimize it for Impactor (Matrix, Roll Out, Kinetic Intensifier), and then replace Mudslinger with Nightracer who loses the Bold 1 from Powertrain, but gains 4 additional health, 1 additional armor, and a couple neat tricks with secret actions. That End Hostilities, if it can be played with Nightracer in alt mode, should be a really good play.
Sideboard uses Motormaster to defend against Quake, and packs additional armors and armor protection in case of aggro mirror match emergencies.